Flag Zoomer

A fast-paced capture the flag tactical shooter that combines the strategic, round-based team gameplay of Counter-Strike with the cinematic action and the lane base system of Call of Duty, creating a hybrid experience that rewards both precision and adaptability.

Project Details

Flag Zoomer is a fast-paced, PvP first-person shooter built around an electrifying Capture-the-Flag mode. Players choose from a roster of cartoon-military characters—think Metal Slug meets Dune Awakening—and wield firearms and melee weapons, each featuring its own distinctive sound design. Matches unfold across a three-lane map, with teams navigating dense paths toward a cathedral at its center. There, the flag sits in the middle of the room, daring attackers to grab the flag. As the flag carrier makes their way back to base, combat never stops: players sprint between spawn points for guns, grenades, and health kits, engaging in nonstop skirmishes designed to discourage camping and keep the action relentless from the first capture attempt to the final return.

Core Mechanics

  • Objective

    • Capture the enemy flag and return it to your base three times to secure victory.

  • Spawn & Deployment

    • Players begin on opposite sides of the map; the match kicks off with a sprint toward the center lanes.

  • Movement & Mobility

    • Walk: Navigate the battlefield at a standard pace.

    • Crouch: Reduce profile for stealth or stability when aiming.

    • Jump: Scale obstacles and traverse varied terrain.

  • Combat & Weapon Handling

    • Shoot: Engage enemies with ranged weapons.

    • Reload: Manage ammo strategically under fire.

    • Melee: Deliver close-quarters takedowns with distinctive weapon sounds.

  • Flag Interaction

    • Pick Up / Drop Flag: Grab the flag upon reaching its spawn point; drop it if eliminated.

    • Return to Base: Navigate back through enemy territory while under pursuit.

  • Pacing & Flow

    • Fast-paced, continuous skirmishes discourage camping and reward aggressive flag assaults.

    • Resource pickups (weapons, grenades, health kits) spawn dynamically to fuel ongoing combat.

Game Design Document

Full GDD can be found here: Flag Zoomer GDD

Pitch Deck

Pitch deck can be found here: Pitch Deck