PORTFOLIO

I completed CG Spectrum’s 12-month Game Design program, where I gained experience in all stages of development from concept and system design to final polish. During this program, I worked extensively with Unreal Engine 5 and created detailed design documentation. I collaborated in bi-weekly development cycles to prototype gameplay loops, fine-tune progression systems, and improve levels through iterative playtesting. I also received one-on-one mentorship from AAA studio professionals, focusing on areas such as UI design, narrative integration, and effective team communication. As part of the program, I delivered a polished capstone demo level featuring cohesive visuals and data-informed adjustments, which now serves as a key piece in my industry-ready portfolio